Please note, this is work in progress, feel free to fill in the blanks.
- 1 Hyperdrives
- 2 Equipment
- 2.1 Weapons
- 2.2 Missiles
- 2.3 Thrusters
- 2.4 Miscellaneous Equipment
- 2.4.1 Atmospheric shielding
- 2.4.2 Heavy Atmospheric shielding
- 2.4.3 ECM basic
- 2.4.4 ECM advanced
- 2.4.5 Radar
- 2.4.6 Passenger cabin
- 2.4.7 Shield generator
- 2.4.8 Laser cooling booster
- 2.4.9 Cargo life support
- 2.4.10 Autopilot
- 2.4.11 Target Scanner
- 2.4.12 Advanced target scanner
- 2.4.13 Fuel scoop
- 2.4.14 Cargo scoop
- 2.4.15 Multi scoop
- 2.4.16 Hypercloud analyzer
- 2.4.17 Shield energy booster
- 2.4.18 Hull autorepair
- 2.4.19 Trade analyzer
Hyperdrives are required in order to open worm holes, thus travel between star systems.
Their range depend on drive class and on ship mass (including cargo).
Travel time and fuel consumption for a given destination are displayed in the sector map screen.
Standard hyperdrives run on hydrogen.
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.
Equipment that can be bought and fitted to ship. Please help fill in the missing data.
If a cannon is fitted to the front mount, the second purchase will mount it in the rear position, if available.
1MW Pulse cannon
price: 600, mass: 1, damage: 1000, recharge time: 0.25
A simple, lightweight cannon to repel attackers and protect the ship.
1MW Dual pulse cannon
price: 1100, mass: 4, damage: 1000, recharge time: 0.25
Two pulse cannons to double the firepower and hit targets with ease.
2MW Pulse cannon
price: 1000, mass: 3, damage: 2000, recharge time: 0.25
A slightly more powerful, yet lightweight pulse cannon.
2MW Rapid pulse cannon
price: 1800, mass: 7, damage: 2000, recharge time: 0.13
A rapid firing pulse cannon that deals more damage per second.
4MW Pulse cannon
price: 2200, mass: 10, damage: 4000, recharge time: 0.25
A powerful pulse cannon.
10MW Pulse cannon
price: 4900, mass: 30, damage: 10000, recharge time: 0.25
A very powerful pulse cannon.
20MW Pulse cannon
price: 12000, mass: 65, damage: 20000, recharge time: 0.25
Incredibly powerful pulse cannon that can outright penetrate weak shields.
17MW blast-mining cannon
price: 10600, mass: 10, damage: 17000, recharge time: 2
A special pulse cannon modified to tear apart mineral-rich rocks.
Small plasma accelerator
price: 120000, mass: 22, damage: 50000, recharge time: 0.3
A devastating weapon that accelerates dangerous plasma particles towards target.
Large plasma accelerator
price: 390000, mass: 50, damage: 100000, recharge time: 0.3
Incredibly devastating weapon that accelerates deadly plasma particles towards target.
A simple rocket-powered projectile filled with explosives.
price: 50, mass 1
A missile that can track down moving targets.
price: 95, mass 1
An advanced and more powerful guided missile.
price: 160, mass 1
Very powerful guided missile.
You can buy new thrusters to increase the overall thrust of your ship, thus it's maneuverability. They replace the standard thrusters and don't need any additional cargo space. These thrusters do not change deltav, they just improve acceleration, so they don't really make long travels much faster.
price: 3000, thrust increased by: 10 %
Better thrusters for your ship.
price: 6500, thrust increased by: 20 %
Even better thrusters.
price: 14000, thrust increased by: 30 %
The best thrusters you can buy.
Any equipment that does not belong into any of the previous categories should be listed here.
Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat.
Heavy Atmospheric shielding
An improved atmospheric shield which provides the ship with more protection against reentry heat.
Electronic Counter Measures System. This system provides basic defense against missile weapons.
A more sophisticated ECM that provides improved protection against missile weapons.
3D radar projects space body positions relative to itself.
Provides space, comfort, entertainment, and life support systems for a single passenger.
Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.
Laser cooling booster
Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)
Cargo life support
Necessary to maintain living conditions in the cargo hold.
Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit.
Gives information on a selected ship.
Advanced target scanner
Gives information on a selected ship, system wide coverage.
Allows scooping of hydrogen from the atmosphere of gas giants and stars. Hydrogen scoop for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant.
Allows scooping of raw ores and cargo canisters.
Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass.
Scans selected entry or exit hypercloud.
Shield energy booster
Allocates more power to the shield generator, allowing shields to recharge faster.
Automatic system that attempts to repair damaged hull using metal alloys
Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.