Engine Overview

From PioneerWiki
Revision as of 19:12, 18 October 2018 by Sturnclaw (talk | contribs) (First stab at engine internals documentation.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This page details the inner workings of the game's engine, and various high-level looks at the gameplay systems.


For information about the game's rendering system, see Fluffyfreak's post.


The engine's input system, as seen from application code.

TODO: details on input, including binding axes / actions, reading input, and how to add a new input method

Models and Textures

TODO: merge the engine-specific parts of the wiki here, provide a technical overview of the scenegraph system.


A ship, as represented in code.

TODO: information about how a ship (should) work, describe the damage model, the equipment model, the hardpoint system, etc.